You want to be able to output damage quickly or fit the role of your class better, so choose weapons that reflect that.
![call of duty ghost loadout call of duty ghost loadout](https://blog.activision.com/content/dam/atvi/activision/atvi-touchui/blog/callofduty/body/AGB-MW-Ghost-Draugr.jpg)
If you're packing an LSAT and a Honey Badger, chances are the mightier LSAT is going to be seeing more use than the more specialized (and eventually worthless) Honey Badger. This might seem great initially, but I've found more often than not that it's better just to focus on having a primary, a sidearm, and (depending on the mission) a Venom-X.
CALL OF DUTY GHOST LOADOUT UPGRADE
This'll go by quickly: despite being initially limited to one primary weapon and one sidearm, you can eventually upgrade towards having two primary weapons and one sidearm. If you're going to be purchasing anything in the Armory at all, prioritize these skills. Each of these four classes also has an upgrade to purchase in the Armory for 15 Teeth each. There are four classes in Extinction: Specialist (more bullet damage and obtains perks like Stalker and Sleight of Hand), Tank (more health and melee damage), Medic (passively heals teammates and gets the Agility perk), and the Engineer (more money, drill armor, better traps, and more explosive damage). Your team will be very thankful that you cooperated to get an extra skill point (and trust me, they will come in handy).Īnother important thing to consider is classes. In short, do the challenges every time they pop up.
CALL OF DUTY GHOST LOADOUT FREE
They keep your squad ready for the next encounter and free of the fear of being under-equipped and ineffective. These are long missions with not a lot of room for failure, so you need to come into each round prepared to do exactly what your team requires of you.Ĭhallenges are an important feature of Extinction. I'm saying a tough mission of Mayday can take anywhere between an hour and an hour and a half. And by "long", I'm not talking 20-30 minutes. The most important thing to know about Call of Duty: Ghosts' Extinction mode is that matches last a long time. Another handy tip to have on hand is money: holding the ADS and jump buttons for three seconds allows you to drop $1000 any single teammate. Many teams like to split roles among the group so that everyone can fit a specific archetype to the benefit of the team.
![call of duty ghost loadout call of duty ghost loadout](https://i.ytimg.com/vi/28ocFo0oTh0/maxresdefault.jpg)
Just make sure it's okay with them, first. When you've got money and feel it's necessary, throw down some armor, boosters, ammunition, or the like to your team. In fact, with the exception of Strike Packages and Equalizers (also known as your beloved sentry gun), all deployed items benefit your team.
![call of duty ghost loadout call of duty ghost loadout](https://www.callofduty.com/content/dam/atvi/callofduty/cod-touchui/warzone/strategy-guide/04i-loadout-drops/04I-LOADOUTDROPS-003.jpg)
This can be further improved with the use of armor, which not only effectively doubles your resistance to damage (at max upgrade level), but also benefits your entire team when a cache of it is deployed. Putting it simply, unlike Treyarch's "two hits and you're down" zombies mode, you're going to be able to take a lot more hits before eating dirt. Yeah, that's a health and armor gauge sitting down there, and it weirded me out initially, too. Take a look at the lower-left corner of your HUD.